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Richard Bornemann studied architecture and studio art at the University of Maryland School of Architecture. He received his degree in architecture in 1978. After graduation, he worked three years as a designer for the award winning architecture firm of David M. Schwarz Architectural Services P.C. in Washington D.C. It was during this apprenticeship, that his work as a designer was first recognized, and published in The Washington Post and the international architectural journal Architectural Record.

During his time as a designer and architect he continued to work in traditional media, with a focus on landscapes in oils. In the mid-nineties he began transitioning his palette from traditional to digital media. He has been a winner in numerous international juried art competitions, including three consecutive years at the MacWorld Art Competition held in New York.

He has also been a winner at the Seybold Digital Art Competition in San Francisco. His work has been featured and reviewed in publications such as Art New England, SBS Digital Design, and CTG Magazine. A chapter reviewing his work is featured in “Design Secrets of Award Winning Digital Artists” by Jeremy Sutton and Daryl Wise, with forward by Peter Max (publisher; John Wiley & Sons).


In my work, I create virtual spaces of extraordinary simplicity. This work explores the most fundamental spatial relationships, without ornament, decoration, and traditional architectural detail. A window opening in a wall is created in idealized form: without glass, frames, mullions, and other detail. Walls intersect floors without the benefit of the trims and moldings that are necessary to real-world construction. The result is an environment that is both familiar and unfamiliar. Simultaneously of this world, and of another world.

Surfaces are idealized. Textures eliminated. Planes expressed in simple and vivid colors. These define the relationships between wall punctures, floor and wall intersections, and the surrounding architecture.

Within each piece is placed a solitary human-scale object. This may be a chair, a ladder, a simple doorway, a staircase. This element allows the viewer to assign a scale to the space observed. Without such an object the space is scale-less and could be sized anywhere from a dollhouse to a warehouse. There would be no way to distinguish. It also allows the viewer to relate with the space, drawing them in as participant.

In addition, each piece explores how colors in a space interact with one another. One witnesses the subtle color bounce as one surface comes in contact or close proximity to another. Tones of color are bounced onto adjacent surfaces creating subtle undertones. These same color relationships surround us in the real world, but are difficult to see in our visually saturated spaces. These are amplified within these idealized spaces.

The key direction of my work is to conceptualize a unique virtual space, then distill it to its most elemental form. I am on a search to create and express uniquely simple and iconic architectural relationships and forms.


2009 - Winter Group Show; Leonardo Gallery -Toronto
2003 - Group Show; Moscone Centre San Francisco
2002 - Group Show; Peck Gallery Providence, Rhode Island
- MacWorld Digital Gallery winner, Javitz Convention Centre - New York
- Group Show: MacWorld Conference & Expo - San Francisco
2001 - Group Show: Oconee Cultural Arts Foundation - Watkinsville, Georgia
- Seybold Art Competition Winner, Moscone Centre - San Francisco
- MacWorld Digital Gallery winner: Javitz Convention Centre - New York
- Rocky Mountain Digital Arts Centre - Denver 2000
- MacWorld Digital Gallery winner: Javitz Convention Centre - New York